Game artificial intelligence

Results: 615



#Item
201Knowledge / Agent / Virtual world / Macroeconomic model / Affect / Norm / Situated / Game / Embodied agent / Artificial intelligence / Terminology / Leisure

Evaluating the believability of agents in virtual worlds Henrik Warpefelt Dept. of Computer and Systems Sciences Stockholm University Forum 100, 16443 Kista

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Source URL: www.inf.kcl.ac.uk

Language: English - Date: 2013-06-09 18:08:16
202Search algorithms / Artificial intelligence / Abstract strategy games / Detection theory / Game theory / Minimax / Alpha-beta pruning / Computer chess / Game tree / Game artificial intelligence / Games / Mathematics

CS 61B: Lecture 17 Monday, March 3, 2014 The following pseudocode computes a grid’s score and the best move from that grid (which determines the grid’s score). A Best object holds a record of the best move and its sc

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Source URL: www.cs.berkeley.edu

Language: English - Date: 2014-03-22 23:58:44
203Mathematics / Problem solving / Minimax / Negamax / Alpha-beta pruning / Variation / Killer heuristic / Expectiminimax tree / Game tree / Game artificial intelligence / Search algorithms / Artificial intelligence

THE UNIVERSITY OF NEW SOUTH WALES SCHOOL OF COMPUTER SCIENCE AND ENGINEERING Expectimax Enhancements for Stochastic Game Players

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Source URL: jveness.info

Language: English - Date: 2009-09-12 23:05:58
204Artificial intelligence / A* search algorithm / Combinatorial optimization / Pruning / Algorithm / Heuristic function / Specific Area Message Encoding / Partial order reduction / Applied mathematics / Search algorithms / Mathematics / Game artificial intelligence

A Stubborn Set Algorithm for Optimal Planning 1 and Malte Helmert2 ¨ Yusra Alkhazraji1 and Martin Wehrle2 and Robert Mattmuller Abstract. We adapt a partial order reduction technique based on

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Source URL: ai.cs.unibas.ch

Language: English - Date: 2013-01-07 17:29:29
205Complex systems theory / Scientific modeling / El Farol Bar problem / Science / Artificial intelligence / Computing / Game theory / Multi-agent systems / Agent-based model

Crowd-Anticrowd Theory of Collective Dynamics in Competitive, I. INTRODUCTION thought to pervade much of the natural, informational, sociological, and economic world

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Source URL: www.ima.umn.edu

Language: English - Date: 2003-11-07 13:31:47
206Mathematics / Applied mathematics / Computer chess / Game theory / Combinatorial game theory / Minimax / Alpha-beta pruning / Negamax / Expectiminimax tree / Game artificial intelligence / Artificial intelligence / Search algorithms

Monte Carlo *-Minimax Search Marc Lanctot1 , Abdallah Saffidine2 , Joel Veness3 , Christopher Archibald3 , and Mark H.M. Winands1 1 Department of Knowledge Engineering, Maastricht University, Netherlands, {marc.lanctot,

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Source URL: jveness.info

Language: English - Date: 2013-05-27 08:48:20
207Search algorithms / Mathematics / Heuristic function / Increment / Science / Transposition table / Admissible heuristic / Heuristic / B-tree / Game artificial intelligence / Heuristics / Artificial intelligence

Incremental LM-Cut Florian Pommerening and Malte Helmert Universit¨at Basel Fachbereich Informatik BernoullistrasseBasel, Switzerland

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Source URL: ai.cs.unibas.ch

Language: English - Date: 2013-04-08 11:17:47
208Game artificial intelligence / Abstract strategy games / Combinatorial game theory / Search algorithms / Computer chess / Game of the Amazons / Minimax / Monte Carlo method / Game tree / Mathematics / Games / Applied mathematics

The Monte-Carlo Approach in Amazons Julien Kloetzer1 , Hiroyuki Iida1 , and Bruno Bouzy2 1 Research Unit for Computers and Games Japan Advanced Institute of Science and Technology

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Source URL: www.math-info.univ-paris5.fr

Language: English - Date: 2007-10-05 12:28:54
209Analysis of algorithms / Artificial intelligence / Game theory / Markov models / Tambe / Adversary model / Stackelberg competition / Markov decision process / Uncertainty / Statistics / Science / Markov processes

Journal of Artificial Intelligence Research367 Submitted 1/14; published 6/14 Game-Theoretic Security Patrolling with Dynamic Execution Uncertainty and a Case Study on a Real Transit System

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Source URL: jair.org

Language: English - Date: 2014-06-19 15:08:32
210Bayesian game / Nash equilibrium / Epsilon-equilibrium / Zero–sum game / Strategy / Stochastic game / Correlated equilibrium / Outcome / Best response / Game theory / Problem solving / Economics

Playing Games in Many Possible Worlds Matt Lepinski∗ , David Liben-Nowell† , Seth Gilbert∗ , and April Rasala Lehman‡ (∗ ) Computer Science and Artificial Intelligence Laboratory, MIT; Cambridge, MA 02139 (†

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Source URL: www.comp.nus.edu.sg

Language: English - Date: 2007-09-28 06:21:08
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